

Age Of Quest is an Augmented Reality exhibition that teleports you to a virtual gallery with my past works on display. Following the changing virtual landscapes, you will walk through a journey of changing emotions and self-discovery — from nostalgia to discovering new meanings in life.
Age Of Quest is an Augmented Reality exhibition that teleports you to a virtual gallery with my past works on display. Following the changing virtual landscapes, you will walk through a journey of changing emotions and self-discovery — from nostalgia to discovering new meanings in life.
AR helped me build landscapes impossible in the real world — such as clouds sprawling in a hallway and a snowing chamber — to contextualize my works. A stone corridor stretches on endlessly. Outside, sceneries shift and fade. Just as you almost reach the end, music crescendos, and clouds sprawl from nowhere, trapping you in the haze. You are the protagonist. You are lost. You need to make decisions. You’ve got to care. This experience is what only AR projects like Age Of Quest enable.
AR helped me build landscapes impossible in the real world — such as clouds sprawling in a hallway and a snowing chamber — to contextualize my works. A stone corridor stretches on endlessly. Outside, sceneries shift and fade. Just as you almost reach the end, music crescendos, and clouds sprawl from nowhere, trapping you in the haze. You are the protagonist. You are lost. You need to make decisions. You’ve got to care. This experience is what only AR projects like Age Of Quest enable.

Work Presented: Ring A Bell 2 (2021)
Work Presented: Ring A Bell 2 (2021)
Work Presented: The Death of the Sakura (2020). Learn more
Work Presented: The Death of the Sakura (2020).
COVID (forced) and fostered several years and the continuing trend of online exhibitions. But I noticed one thing far from satisfaction - details are lost when large projects are composed onto displays with limited trames and real estate. Virtual exhibitions seemed to be a "have-to" mechanism full of compromises. I wished to experiment with a method of virtual exhibition that not only eliminates the spatial limitations, and also spearhead a new experience designed around the medium to make these virtual shows well-designed and intentional. I immediately thought about AR.
COVID (forced) and fostered several years and the continuing trend of online exhibitions. But I noticed one thing far from satisfaction - details are lost when large projects are composed onto displays with limited trames and real estate. Virtual exhibitions seemed to be a "have-to" mechanism full of compromises. I wished to experiment with a method of virtual exhibition that not only eliminates the spatial limitations, and also spearhead a new experience designed around the medium to make these virtual shows well-designed and intentional. I immediately thought about AR.

Work Presented: Wisteria (2022)
Work Presented: Wisteria (2022)
Work Presented: MindMap (2021) Learn more
Work Presented: MindMap (2021) Learn more
Work Presented: "I Think I Didn't" (2021) Learn more
Work Presented: "I Think I Didn't" (2021) Learn more
An AR exhibition gives the control of the environment or context to our artists. Therefore, this AR exhibition gradually evolved from recreating a traditional gallery experience to custom-designing not only the virtual venues where the works are displayed, but also the corridor co netting them: music, labyrinths, and contextual images are placed that they formulate an immersive storyline.
An AR exhibition gives the control of the environment or context to our artists. Therefore, this AR exhibition gradually evolved from recreating a traditional gallery experience to custom-designing not only the virtual venues where the works are displayed, but also the corridor co netting them: music, labyrinths, and contextual images are placed that they formulate an immersive storyline.

Work Presented: Downtown R4B (2023) Learn more
Work Presented: Downtown R4B (2023) Learn more
Work Presented: …the Rock (2022) Learn more
Work Presented: …the Rock (2022) Learn more
Year
2024
Artistic Era
Nostalgia Rain
Medium
Augmented Reality environment, developed with Blender, Xcode, and Reality Composer Pro; Documentation video (color, sound).
Sizes & Duration
Variable dimensions
3840 x 2160 px, 10:05
Credit
Demo recording
Jingyi Zhou
June Bai
©Copyright 2024 Sierra Zhang, belinda Liu, and Lonely Corridor Studio.
Year
2024
Artistic Era
Nostalgia Rain
Medium
Augmented Reality environment, developed with Blender, Xcode, and Reality Composer Pro; Documentation video (color, sound).
Sizes & Duration
Variable dimensions
3840 x 2160 px, 10:05
Credit
Demo recording
Jingyi Zhou
June Bai
©Copyright 2024 Sierra Zhang, belinda Liu, and Lonely Corridor Studio.


























